StatusDetector

Tool

CPS Test

Clicks-per-second benchmark — any key counts. Pick a window, start the timer, and mash. We report average CPS, total presses, and peak single-second rate.

Window:

Press any key as many times as you can.

You have 10seconds once you start. Keystrokes are captured globally — you don’t need to focus a field.

How it works

CPS = total keydown events ÷ window seconds. Any non-modifier key counts (Space, letters, numbers, arrows). Modifier-only presses (Shift, Ctrl, Alt, Meta) are ignored so chord shortcuts do not skew the score.

We also bucket presses into one-second windows so we can show your peak single-second CPS — useful because real mashing is rarely uniform. A short burst might hit 14 CPS for one second while averaging 9 over ten.

Difference from spacebar test. Spacebar mode locks to one key, which forces you into the rhythm techniques (alternating thumbs, two-finger taps) that make spacebar benchmarks fair. CPS mode is more permissive — you can alternate hands across multiple keys, which usually produces higher numbers.

Related tools

Frequently asked

Click to expand
  • What is a good any-key CPS?

    On 10-second windows: 9–11 is average, 12–14 is fast, 15+ is exceptional. Spamming with two hands across multiple keys is faster than single-key mashing. Sustained 60-second rates drop 30-40% from peak windows as fatigue sets in.

  • Can I cheat with an autoclicker?

    Software autoclickers fire synthetic keydown events that JavaScript cannot reliably distinguish from real ones. We are not trying to detect cheating — this is a personal benchmark, not a leaderboard. If you autoclick, you are scoring the autoclicker.

  • Why are modifier keys ignored?

    Pressing Shift or Ctrl alone is rarely what people mean by "clicks". Excluding them also prevents accidental high scores from chord shortcuts like Cmd+Tab cycling.

  • Does CPS predict gaming performance?

    Loosely. High CPS helps in click-spam games (Minecraft PvP, idle clickers, rhythm games with dense charts). For most gaming, reaction time and aim consistency matter more than raw key-rate. The latency test is more relevant for that.

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